William G. C. Fox

@williamgcfox

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William G. C. Fox · 1 year ago

UE5 C++ Prototyping: Player lean

Since I had some interviews I haven't had much time to code. Therefore I created a simple player lean that rotates and pushes the player character out to the left and right if the Q and E bu...

William G. C. Fox · 1 year ago

UE5 Prototyping: FPS Magazine System

A gameplay mechanic that I really enjoy in FPS is a realistic Magazine system with first person shooters. Normally the guns take a pool of bullets and each magazine resets from this pool, bu...
1

William G. C. Fox · 2 years ago

UE5 prototyping: Mantling

Have just started doing some UE5 fps prototyping. Currently trying to create a mantling system so when the player hits a ledge they will "climb" over it. Going to look into more sy...

William G. C. Fox · 2 years ago

Endless Scrap - UE4 C++

This a personal project that I created using a udemy course, Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games. When I completed the course it was for UE4. I adapted the course...

William G. C. Fox · 2 years ago

Wonderjam - Unity C#

The Wonderjam game jam had the theme of sabotage. So me and an SFX artist came together to create a bomb defusal game. I was in charge of the basic 3d modeling and the coding that is not rel...

William G. C. Fox · 2 years ago

Mash Up Games game jam - Unity C#

The mash up game jam took a week to complete in. I was the only programmer on the project. We created a tower defense game where the player defends a tower from ghosts for as long as possibl...

William G. C. Fox · 2 years ago

GTMK Game Jam - Unity C#

In the Game makers toolkit game jam I had the task of secondary programmer. I coded the gameplay loop of the player and the Monster AI. This game jam took 48 hours and we came in the top 100...

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