Saludaciones.
This post is a bit shorter, but actually carries an important message: We have officially the first completed game mechanic! The gamemode is now playable and works properly, as well as it is polished and refined. What that mechanic is will be left to interpretation: imagine, use your wild mind.
Development on other fields is also progressing well: more chapters are being open, and the live demo percentage keeps rising. I am also realising every day I further program, I find new tasks.
If you remember properly, I stated in some posts ago "I used a text file to write down my tasks". Well... those are the tasks I expect to be completed for the Alpha to be completed. And it seems I forgot important mechanics that I write down everytime I get to work again and, therefore, I need some more time to keep up the work.
Dialogues were a bit tough to implement at first, and VERY tedious. Now it has become easier, but still a bit boring, so I'll let it to the ending. What? I like having challenges while coding.
But what I am most proud of this week was the lore-developing. I already had the lore detailed and written before. Now? It is MUCH better, including lots of...
...I better not speak a lot. We're not alone. They hear every word I say.
Stay tuned.
Comments (0)