Fifty Quick Ideas to Improve your Tests is a follow-up book to Fifty Quick Ideas to Improve your User Stories, focusing on how to get the most out of your investment in testing activities in an agile process.
This book will help you test your software better, easier and faster. It's a collection of ideas we've used with various clients in many different contexts, from small web start-ups to the world's largest banks, to help team members collaborate better on defining and executing tests. Many of these ideas also help teams engage their business stakeholders better in defining key expectations and improve the quality of their software products.
This book is primarily aimed at cross-functional teams working in an iterative delivery environment, planning with user stories and testing frequently changing software under the tough time pressure of short iterations. The intended audience are people with a solid understanding of the basics of software testing, who are looking for ideas on how to improve their tests and testing-related activities. The ideas in this book will be useful to many different roles, including testers, analysts and developers. You will find plenty of tips on how to organise your work better so that it fits into short iterative cycles or flow-based processes, and how to help your team define and organise testing activities better.
This book doesn't cover the basics of software testing, nor does it try to present a complete taxonomy of all the activities a team needs to perform to inspect and improve the quality of their software. It's a book about improving testing activities, not setting up the basics. We assume that readers know about exploratory testing and test automation, the difference between unit tests and integration tests, and the key approaches to defining tests. In short, this isn't the first book about testing you should read. There are plenty of good basic books out there, so read them first and then come back. Please don't hate us because we skipped the basics, but there is only so much space in the book and other people cover the basics well enough already.
Unsurprisingly, the book contains exactly fifty ideas. They are grouped into four major parts:
Each part contains ideas that we've used with teams over the last five or six years to help them manage testing activities better and get more value out of iterative delivery. Software delivery is incredibly contextual, so some stories will apply to your situation, and some won't. Treat all the proposals in this book as experiments.