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Milo Hartveit

May 2025

4 min

Reading the room in a critique

Feedback is a social act before it is a technical one, and pretending otherwise is why critiques go badly.

Most advice about critique is about the words: be specific, attack the work not the person, ask questions rather than issue verdicts. All true, all insufficient. The words matter less than the read on what the room is actually for.

Three rooms, one meeting

Three different meetings routinely get the same name.

  • Help me think. The work is early and the designer wants collaborators. Verdicts here are worse than useless; they collapse a space that was deliberately left open.
  • Check my reasoning. The work is formed. The designer wants to know where their logic breaks. This is the only room where a hard, specific objection is a gift.
  • Tell me it is fine. The work is shipping on Thursday. Everyone knows it. Pretending otherwise wastes an hour and demoralises a person who has already made their decisions.

Almost every bad critique I have sat in was two people in different rooms.

Say which room you are in

The fix is embarrassingly cheap. One sentence at the top: this is early, I am looking for directions, not decisions. Ten words, and the next forty minutes are useful.

As the person giving feedback, if that sentence is missing, ask for it before you say anything else. It is not a stalling tactic. It is the difference between being helpful and being loud.

The last thing

End on what you would keep. Not as a courtesy — as information. A designer who knows which parts landed can cut the rest without hesitation. A designer who only heard the problems will protect everything equally, and the next version will be worse.